Tag: capcom

  • Switch 2 Expected in 2024, Priced at $400

    Switch 2 Expected in 2024, Priced at $400

    Nintendo’s Next Console: Switch 2 Rumors Heat Up, Price Tag Revealed?

    The winds of change are swirling around the Nintendo Switch. While the beloved hybrid console continues to dominate the market, whispers of its successor, the elusive Switch 2, are growing louder. Today, a new report has fueled the fire, suggesting a potential 2024 release date and a price tag of $400.

    Analyst Dr. Serkan Toto, known for his Nintendo expertise, dropped the bombshell during a recent industry prediction round-up. He believes the Switch 2 will arrive next year, marking a significant step forward for the platform. However, he also predicts a slight price increase compared to the original Switch’s $299 launch price.

    What to Expect:

    While concrete details remain scarce, Dr. Toto suggests the Switch 2 will be more of an “evolution” than a “revolution.” This implies an improved hardware experience, potentially featuring a more powerful processor, better graphics capabilities, and potentially a dock with enhanced visual output. However, the core gameplay experience that made the Switch such a success – the seamless transition between handheld and docked play – is expected to remain at the heart of the new console.

    Price Point Concerns:

    The $400 price tag prediction has sparked debate among Nintendo fans. While some welcome the potential for a more powerful console, others express concerns about the price bump, especially in the current economic climate. Some worry it could alienate budget-conscious gamers and hinder the Switch 2’s initial adoption.

    Questions Remain:

    Dr. Toto’s prediction is just one piece of the puzzle. Official confirmation from Nintendo is still awaited, and many key details, like launch date, specific hardware specs, and game library, remain shrouded in secrecy.

    The Future Unfolds:

    One thing is certain: the Switch 2 is a highly anticipated console. Nintendo’s ability to innovate and deliver unique gaming experiences has made the Switch a phenomenon, and fans are eager to see how the company builds upon its success. Whether the $400 price tag is accurate and how the Switch 2 evolves will be revealed in due time. But one thing’s for sure: the next chapter in Nintendo’s portable gaming saga is sure to be an exciting one.

    What are your thoughts on the potential Switch 2? Are you excited about a 2024 release and a potential price increase? Share your predictions and hopes in the comments below!

  • Newly Uncovered Super Mario 64 Video Appears to Feature Multiplayer Mode Introducing Luigi

    Newly Uncovered Super Mario 64 Video Appears to Feature Multiplayer Mode Introducing Luigi

    A recently discovered YouTube video, featuring VHS footage from Nintendo’s 1995 Japanese Space World show, has unveiled what appears to be the first-ever peek at the unreleased multiplayer mode featuring Luigi in Super Mario 64.

    As reported by VGC, the Now In Game Channel shared a video where a brief sequence captures Luigi executing a spin jump alongside Mario in Super Mario 64. This discovery is of particular interest as Luigi was not part of the final version of Super Mario 64 for N64. However, he did find a place in the DS version, joining Mario, Yoshi, and Wario.

    This particular room may harken back to the early stages of Super Mario 64 development. Shigeru Miyamoto had previously disclosed that Luigi was initially part of the game but was removed near completion due to memory constraints, as revealed in a roundtable interview for two official Japanese strategy guides from 1996 (via shmuplations.com).

    “Well… until February, he was in the game. (laughs) Ultimately, due to memory issues, we had to take him out,” Miyamoto shared. “Then we were going to include him in a Mario Bros.-style minigame, but because most users probably only have that one controller when they first buy their N64, for that reason (and others) we decided not to.”

    The Mario Bros.-style minigame mentioned could be the context for the discovered room, or more likely, it might be the space where the Nintendo team conducted crucial experiments and learned essential mechanics that contributed to the development of Super Mario 64.

    “Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple Lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there,” Miyamoto elaborated in an Iwata Asks session from 2009.

  • Predictably, Nintendo takes down unofficial Zelda: Link’s Awakening PC port from the internet

    Predictably, Nintendo takes down unofficial Zelda: Link’s Awakening PC port from the internet

    The individual behind an unofficial PC port of the Game Boy Color classic Link’s Awakening, which gained widespread attention on social media, has taken it down from itch.io following a takedown notice from Nintendo.

    The creator, ‘linksawakeningdxhd,’ had uploaded a PC port of 1998’s Link’s Awakening DX, featuring HD visuals, 120fps scrolling, and widescreen support. However, the game’s files were suspended after Nintendo issued a copyright claim.

    The takedown notice, published on itch.io, is reproduced below:

    To Whom It May Concern:


    I am an authorized representative of Nintendo of America Inc., owner of the following copyrighted material:


    PA0002212311 (The Legend of Zelda: Link’s Awakening) and PA0000772666 (Legend of Zelda: Link’s Awakening (Game Boy version).


    It has come to our attention that the following game, https://linksawakeningdxhd.itch.io/links-awakening-dx-hd, offered on Itch.io infringes and makes unauthorized use of Nintendo’s copyrights in The Legend of Zelda: Link’s Awakening video game.


    For additional information, visit Nintendo’s website at the following URLs:
    https://www.nintendo.com/us/store/products/game-boy-nintendo-switch-online-switc…
    https://www.nintendo.com/us/store/products/the-legend-of-zelda-links-awakening-s…


    Please act expeditiously to remove the download and information page for the infringing game.


    I have a good faith belief that the material is not authorized by the intellectual property owner, its agent, or the law. The information provided in the notice is accurate, and I swear under penalty of perjury that I am authorized to make the complaint on behalf of the intellectual property owner.


    Sincerely,
    Nintendo Legal
    Nintendo of America Inc.
    4600 150th Avenue NE
    Redmond, WA 98052
    425-882-2040
    [email protected]


    The port garnered attention for allowing players to zoom out for a complete view of Koholint Island, with all NPCs and enemies remaining active.

    Unsurprisingly, Nintendo has taken action in this case, as the company is known for swiftly addressing fan projects, a trend observed over the years.

    Nintendo had officially released its own remake of Link’s Awakening for the Switch in 2019.

  • Former Rockstar Developer Attempts to Elaborate on the Reasoning Behind GTA 6 Releasing on PC After PS5 and Xbox Series X/S

    Former Rockstar Developer Attempts to Elaborate on the Reasoning Behind GTA 6 Releasing on PC After PS5 and Xbox Series X/S

    A former Rockstar developer has made an attempt to clarify why Grand Theft Auto 6 is set to release on PC after its initial launch on PlayStation 5 and Xbox Series X and S. The recently unveiled trailer confirmed a 2025 release date for GTA 6, but the limited platforms at launch—specifically, PS5 and Xbox Series X/S—stirred controversy within the PC gaming community. PC gamers now find themselves in the dilemma of waiting for the PC release or opting for a console version initially. In response to the mixed reactions from PC gamers, Mike York, a former Rockstar animator, provided insights into the potential reasoning behind Rockstar’s decision in a new video.

    “The reason why a PC port comes later and not the first thing that comes out is because they want to prioritize what sells,” York explained. “Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have. It sold more than any other console for the most part. Everybody’s playing PlayStation.”

    York mentioned that for GTA 5, Rockstar prioritized the PS3, developing the Xbox 360 port simultaneously before addressing the PC version post-launch. GTA 5 initially launched on PS3 and Xbox 360 in September 2013, followed by releases on PS4 and Xbox One in November 2014. The PC version arrived later in April 2015, and versions for PlayStation 5 and Xbox Series X and S launched in March 2022.

    York’s argument delves into the challenges of developing a PC version for a complex and extensive game like GTA, considering the multitude of potential hardware configurations. He emphasizes the extensive testing required for a quality PC launch, making it the primary reason why Rockstar tends to release PC versions after the console counterparts, a pattern expected to continue with GTA 6.

    In emphasizing the challenges of developing a PC port, former Rockstar developer Mike York highlighted the crucial aspect of distinct architectures and components. He explained that PlayStation and Xbox consoles have uniform hardware, making testing more straightforward. However, the vast diversity in PC setups, including different CPUs, GPUs, and memory usage, creates complexities. York stressed the necessity for extensive testing on various PC configurations, making it a more intricate and resource-intensive process compared to console testing, where the game is tested on a more standardized platform. The variability in PC setups poses potential challenges and increases the need for rigorous testing to ensure compatibility and performance across diverse systems.

    Regardless of the circumstances, York urged PC gamers to extend the “benefit of the doubt” to Rockstar and refrain from sending angry messages to the staff regarding the GTA 6 launch plans.

    “I heard one guy say, ‘it’s not rocket science.’ But it might be harder than rocket science in some situations. Like, literally,” York emphasized. “This stuff is very complicated, with the coding and the different things you have to do in order to get it to work properly, and all the testing you have to do.

    “So, don’t get mad at the developers or come at them and be upset. Just try to give them the benefit of the doubt. Try to give them the time to hopefully deliver these ports. Go in the comment sections on these and say hey, it’s okay guys, take your time. Take your time! Let the developers know it’s okay to take their time so they can deliver the best game they can to you.”

  • 2025 brings Monster Hunter Wilds – an exciting sequel to World! 🎮

    2025 brings Monster Hunter Wilds – an exciting sequel to World! 🎮

    #MonsterHunter #GamingNews#MonsterHunter #GamingNews

    Monster Hunter Wilds stole the spotlight as the grand finale of the 2023 Game Awards, unveiling an anticipated 2025 release date through a captivating trailer. Despite the considerable wait ahead, fans are in for a treat. The Monster Hunter World follow-up, as revealed by series producer Ryozo Tsujimoto, is keeping details under wraps until December 2024.

    While the time gap might seem lengthy for eager enthusiasts, it provides ample room to dissect the unveiled trailer. Although not explicitly stated, Monster Hunter Wilds clearly aligns itself as a sequel to Monster Hunter World rather than its predecessor, Monster Hunter Rise. Notably, the graphics receive an upgrade, showcasing a level of visual appeal that fits the Monster Hunter standard of beauty. The teaser hints at immersive weather effects, promising players encounters with elements like dust storms and electrical phenomena.

    Comparisons with Monster Hunter Rise, which made its way to PC last year after an initial Nintendo Switch exclusivity period, further emphasize the evolution evident in Monster Hunter Wilds. Meanwhile, February saw Koei Tecmo entering the genre with Wild Hearts, coincidentally sharing the word “wild” in its title.

    As anticipation builds, fans eagerly await further revelations and insights into the Monster Hunter Wilds experience. With Capcom withholding additional details until December 2024, the community is left to speculate and savor every detail from the initial trailer. The prospect of exploring a world that expands on the foundation laid by Monster Hunter World adds an extra layer of excitement to the gaming landscape.

    In essence, Monster Hunter Wilds appears poised to not only meet but exceed the expectations set by its predecessor. The promise of enhanced graphics and dynamic weather systems suggests a gaming experience that goes beyond the norm, delivering a fresh and exhilarating chapter in the acclaimed Monster Hunter series. As the gaming community eagerly counts down to December 2024, the wait for Monster Hunter Wilds intensifies, leaving fans on the edge of their seats, ready to dive into the wild adventure that awaits.