Tag: feedback

  • Fortnite Update Reverts Back Movement Changes Based on Player Feedback

    Fortnite Update Reverts Back Movement Changes Based on Player Feedback

    Fortnite Xbox Players Experience Loss of Infinite Drift Pack Skins

    In a surprising turn of events, Epic Games has rolled back the recent movement changes in Fortnite after facing intense backlash from its dedicated player base. The update, implemented earlier this month, aimed to introduce smoother animations and a more tactical pacing to the game. However, players quickly found the changes to be clunky, disorienting, and detrimental to the core gameplay experience.

    A Storm of Complaints:

    From social media platforms to Reddit forums, the Fortnite community erupted with frustration. Players voiced their concerns about the sluggish feel of movement, the nerfed building mechanics, and the overall loss of fluidity that had defined Fortnite’s combat for years. The hashtag #RevertFortniteMovement trended on Twitter, showcasing the widespread discontent.

    Epic Listens (This Time):

    To their credit, Epic Games didn’t stay tone-deaf to the growing negativity. The developers acknowledged the community’s feedback and, unlike some past controversies, actively engaged in discussions to understand the issues. This open communication and willingness to course-correct earned them some goodwill from the disgruntled players.

    Back to Building Better:

    The revert update, thankfully, brings back the familiar movement mechanics enjoyed by millions. Building feels snappier, sprinting is once again fluid, and overall, the fast-paced action that Fortnite is known for has returned. While some minor animation changes remain, the core gameplay experience is largely back to its pre-update state.

    Lessons Learned:

    This episode serves as a valuable lesson for developers regarding the importance of player feedback. Listening to your community, being transparent, and adapting to their needs are crucial elements of maintaining a healthy and vibrant gaming environment. While not all changes will be universally loved, taking the time to understand and address concerns can go a long way in fostering trust and maintaining a loyal player base.

    The Future of Fortnite:

    While the movement controversy is hopefully behind us, Epic Games undoubtedly learned a valuable lesson from this experience. Moving forward, they’ll have to tread carefully with future changes, ensuring they strike a balance between innovation and respecting the core gameplay elements that make Fortnite a global phenomenon.

  • A Deeper Look at Alan Wake 2’s Sales Performance

    A Deeper Look at Alan Wake 2’s Sales Performance

    According to Circana analyst Mat Piscatella, the absence of Alan Wake 2 from the top 20 sales charts is primarily due to data reporting challenges. Circana relies on data from physical retailers and select digital data provided by publishers and storefronts. Notably, certain publishers, like Nintendo, do not share digital sales data with Circana. In the case of Alan Wake 2, since it had no physical release and its publisher Epic Games doesn’t provide digital sales data to Circana, the sales performance remains undisclosed. Piscatella did mention that Alan Wake 2 ranked 147th on Xbox Series and 115th on PlayStation 5 in Monthly Active Users (MAUs) in November, offering some insight, but the complete sales picture remains unclear. Ampere Analysis’ Piers Harding-Rolls estimates that globally, on consoles alone, Alan Wake 2 sold approximately 850,000 copies by the end of November.

    The absence of Alan Wake 2 from the top 20 sales charts is attributed to data reporting challenges, with Circana relying on incomplete data from physical retailers and select digital sources. Notably, publishers like Nintendo and Epic Games, which don’t share digital sales data, contribute to the incomplete picture. Mat Piscatella mentioned that Alan Wake 2 ranked 147th on Xbox Series and 115th on PlayStation 5 in Monthly Active Users (MAUs) in November, offering partial insight. According to Ampere Analysis’ Piers Harding-Rolls, Alan Wake 2 sold around 850,000 copies globally on consoles alone by the end of November. While this figure may seem relatively low, comparing it to Remedy’s previous title Control, which sold two million units in its first year, provides context. Control’s sales included a physical release, but even with that, only 10% were reported as digital. The decision to forgo a physical edition for Alan Wake 2 might have saved Remedy money, and word-of-mouth could play a significant role in its success over time. Remedy has not responded to requests for comment.