Tag: game development

  • PUBG Studio Aims High: New Shooter in Development to Propel the Genre Forward

    PUBG Studio Aims High: New Shooter in Development to Propel the Genre Forward

    Calling all battle royale veterans and FPS enthusiasts! Buckle up, because PUBG Studio, the minds behind the iconic PlayerUnknown’s Battlegrounds, is developing a brand new shooter. While details remain under wraps, the ambition is clear: pushing the boundaries of the genre and setting a new standard for multiplayer action.

    Beyond Battle Royale:

    This announcement marks a significant step for PUBG Studio. While they’ve achieved immense success with PUBG and its various iterations, venturing into a new shooter genre demonstrates their desire to innovate and diversify their portfolio. Could this project offer a completely fresh experience, or will it build upon the core strengths of PUBG and its tactical gameplay?

    Pushing the Boundaries:

    The studio’s bold claim to “push the shooter genre forward” raises several exciting possibilities. Could we see groundbreaking advancements in game design, cutting-edge technology implementation, or innovative narrative integration? Only time will tell, but the anticipation is palpable.

    Questions Abound:

    While speculation runs wild, key questions remain unanswered:

    • What specific genre will the game fall under? Will it remain in the battle royale realm, venture into tactical shooters, or explore something entirely new?
    • What platforms will it be available on? Will it target PC, consoles, or both?
    • What unique features will set it apart from existing shooters? What mechanics or innovations will push the genre forward?

    A Studio with Proven Excellence:

    Despite the lack of concrete details, one thing is certain: PUBG Studio boasts a proven track record of success. Their expertise in creating engaging and competitive multiplayer experiences inspires confidence in their ability to deliver something truly special.

    The Future of the FPS Landscape:

    This announcement has the potential to significantly impact the FPS landscape. With a renowned studio aiming to revolutionize the genre, this project could set a new benchmark for future shooters. Will it inspire healthy competition and push other developers to innovate? Only time will tell, but one thing is for sure: the future of shooter games just got a whole lot more exciting.

    Join the Speculation:

    • What features or innovations would you like to see in PUBG Studio’s new shooter?
    • What impact do you think this project will have on the wider FPS genre?
    • What other studios or franchises do you think this new game will compete with?
  • From Fan Project to Official Remaster: OpenLara Creator Leads Tomb Raider Remaster Development

    From Fan Project to Official Remaster: OpenLara Creator Leads Tomb Raider Remaster Development

    For fans of the iconic Tomb Raider series, the recent release of the Tomb Raider Remastered Trilogy was a cause for celebration. But what many might not know is the story behind the development, which features a unique twist: the project was led by XProger, the creator of OpenLara, an unofficial open-source engine for classic Tomb Raider games.

    OpenLara: A Labor of Love:

    XProger, whose real name is Timur Gagiev, spent years reverse-engineering and rebuilding the original Tomb Raider engine through OpenLara. His dedication not only allowed players to experience the early adventures on modern systems but also showcased his deep understanding of the game’s core mechanics and functionalities.

    From Open-Source to Official Remake:

    It seems XProger’s passion and expertise caught the attention of Aspyr Media, the developer behind the remaster. Recognizing his unique perspective and contributions, they entrusted him with leading the development of the official Tomb Raider Remastered Trilogy. This marked a remarkable opportunity for a fan project to enter the realm of officially sanctioned remakes.

    A Remaster with Heart:

    XProger, in an emotional post, acknowledged the contributions of the OpenLara community and expressed his gratitude for being given the chance to officially remaster the games he loved. This personal connection shines through in the final product, with the remasters offering improvements while staying true to the spirit of the originals.

    Beyond Nostalgia:

    The Tomb Raider Remastered Trilogy’s success highlights the potential of fan projects and their creators. It demonstrates how passion, dedication, and technical expertise can translate into commercially viable products. For aspiring developers and game enthusiasts, this story serves as a beacon of inspiration, showing that the line between unofficial projects and official endeavors can sometimes blur, leading to incredible opportunities.

    Join the Discussion:

    • What are your thoughts on XProger’s involvement in the Tomb Raider Remastered Trilogy?
    • Do you think more fan projects deserve recognition and potential official involvement?
    • What impact do you think this story has on the future of game development and the relationship between fans and developers?
  • Starfield Developer Discusses Gamer Disconnection from ‘Realities of Game Development’ – Read on for Details

    Starfield Developer Discusses Gamer Disconnection from ‘Realities of Game Development’ – Read on for Details

    Crafting a game is no simple task.

    Bethesda’s recent release, Starfield, a space-exploration RPG, has received generally positive reviews since its launch this year. However, like any major release, it hasn’t been without its share of player complaints. Despite being a highly anticipated title from Bethesda, it fell short of expectations for some players, even becoming the subject of jokes online. Emil Pagliarulo addressed this issue on social media (formerly Twitter), highlighting the common misunderstanding among some players about the intricacies of game development.

    Pagliarulo begins his extensive thread by noting that certain players are “disconnected” from the “realities of game development,” yet confidently express their opinions on the internet. He acknowledges the frustration consumers may feel when they spend money on games and don’t feel they are getting their money’s worth.

    Nevertheless, he elaborates on why he refrains from complaining about games on social media, citing two primary reasons. First, being a developer himself, he possesses a profound respect for his fellow developers and comprehends the immense challenges involved in game development. Second, due to his position at a game studio, he refrains from expressing grievances on social media, deeming it both “uncool and unprofessional.”

    Following that, Pagliarulo reflects on his time as a game reviewer, recalling how he expressed unfiltered opinions about games, whether positive or negative. During that phase, he lacked an understanding of the immense effort put in by designers, programmers, artists, producers, and all other contributors, facing the challenge of “bringing a vision to life with constantly shifting resources.”

    Pagliarulo clarifies that he isn’t venting about his current job or attempting to change opinions with these statements. Instead, he emphasizes that “nobody sets out to make a bad game,” and he believes that “most game devs are incredibly talented,” even if a particular game falls short. He further explains the distinction between the “perfect game” one “wants” to create and the game that one “can” create. Ideally, these two align closely, but it’s a stroke of luck when they do.

    Nevertheless, reaching that point isn’t a straightforward journey, demanding extensive teamwork. Pagliarulo encourages players to “love games, buy them, play them, and complain to your heart’s content.” However, he also urges players to recognize that the game they hold is, “in some ways, a freaking miracle in and of itself.” He emphasizes that ordinary individuals have collaborated for years with a singular objective — to deliver joy and entertainment. Pagliarulo concludes by suggesting it’s beneficial to keep this in mind and appreciate the collective effort behind the games.